home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 25
/
Cream of the Crop 25.iso
/
bbs
/
hunt103.zip
/
HUNT.ZIP
/
HLOCS
/
HBIOMED.LOC
< prev
next >
Wrap
Text File
|
1995-12-12
|
15KB
|
431 lines
// BASIC MAP LAYOUT (HBIOMED.CUR)
// NOTES ON FORMAT:
// No line should be longer than 120 characters in length anywhere in here
// Standard ANSI color and graphics are allowed in location descriptions
// NAME <...> at the top of this file is currently not being used
// Start and end each location with BEGIN/END_LOCATION
// TYPE refers to the type of map location this is: STD, SHOP, etc.
// - After TYPE, leave a blank space, then the one word map location type
// FILE is used if a map location needs a file (ie: a shop needs a list)
// - If the type requires a file, the filename follows after a blank
// Start and end each description with BEGIN/END_DESCRIPTION
// - Everything between the start and end is displayed as is
// - To have ANSI gfx and color, just use standard ANSI format
// - Terminate each line with a standard C/R (\n); don't go past 80 columns
// DIRECTIONS: Start and end each direction list with BEGIN/END_DIRECTION
// - The first character on each line represents the "direction" available
// - There should be a space followed by the a file-name and another space
// - The file-name should be that of another file like this one containing
// the description of the area a player is currently at
// - The file-name must be one word only, CAPS aren't a must but I use 'em
// - The rest of the line is the location corresponding with that direction
// - Spaces are allowed in the location name
NAME HBIOMED
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Laboratory Entrance
TYPE STD
DEFAULT R
MAP HBIOMED.MAP
BEGIN_DESCRIPTION
This is some kind of really destroyed entrance to the building. A marred
and graffitied sign on the wall next to the entrancee reads, "Tieragon
Bio-Medical Laboratories." There is all kinds of security equipment here,
once used for limiting access, but it's all broken. The [D]oor accessing the
building, once made of plexiglass, hangs on it's hinges completely smashed.
The only other route to go from here appears to be [R]eturning to the road.
END_DESCRIPTION
BEGIN_DIRECTIONS
[D]oor - HBIOMED Bio-Med Level 1 Hallway
[R]eturn - HHARD Freemont Way
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 5
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Laboratory Entrance
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Laboratory Stairs
TYPE STD
DEFAULT 1
MAP HBIOMED.MAP
BEGIN_DESCRIPTION
The staircase you're now standing in is a mess. It's lucky you don't trip
on all the garbage cluttering the way. There are also a couple of bodies
lieing here letting off a really rancid stench.
It looks like the stairs go down to a Level [0] at the bottom. A door in
the middle of the staircase will take you to Level [1], the main level.
Lastly, you can get to Level [2] by following the signs and climbing the
staircase to the top.
END_DESCRIPTION
BEGIN_SECRET_TEXT
You climb to the top of the staircase but it just doesn't seem high enough.
From outside, the building seemed much higher. Inspecting the top of the
staircase you come across an unmarked door just inside the Level 2 door
opening up to another staircase going up. Anxious to see why this floor was
hidden, you hurry up to Level 3.
END_SECRET_TEXT
BEGIN_DIRECTIONS
[0]th_Level - HBIOMED Bio-Med Level 0 Hallway
[1]st_Level - HBIOMED Bio-Med Level 1 Hallway
[2]nd_Level - HBIOMED Bio-Med Level 2 Hallway
[3]rd_Level S HBIOMED Bio-Med Level 3 Hallway
END_DIRECTIONS
END_LOCATION Bio-Med Laboratory Stairs
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Level 1 Hallway
TYPE STD
DEFAULT N
MAP HBIOMED.MAP
BEGIN_DESCRIPTION
This hallway is a cluttered mess. Clearly the place has been frequently
ransacked for whatever was easily available. Empty boxes and other junk lay
scattered around.
On the [E]ast and [W]est sides of the hallway are two doors. The one on
the east leads to a short hallway of ransacked offices. The door on the west
side leads to a large meeting room. There is a [S]taircase door here next to
a broken elevator. The elevator doors won't even budge for you. Lastly,
[N]orth will take you back to the entrance of the building and back outside.
END_DESCRIPTION
BEGIN_DIRECTIONS
[N]orth - HBIOMED Bio-Med Laboratory Entrance
[W]est - HBIOMED Bio-Med Meeting Room
[E]ast - HBIOMED Bio-Med Offices
[S]tairs - HBIOMED Bio-Med Laboratory Stairs
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Level 1 Hallway
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Meeting Room
TYPE STD
DEFAULT R
MAP HBIOMED.MAP
BEGIN_DESCRIPTION
This room is unmistakably the main meeting room of the building. A large
chalkboard and projection screen are found at the end of a long table
surrounded by toppled chairs. The place is a mess of papers and broken junk.
There are a few bodies here, long dead, lying next to the chairs and on the
table. There appears to be a lot of information here on the papers and folders
to be found, but none of it means much to you.
The door you entered through in the east wall will [R]eturn you to the
Level 1 Hallway and appears to be the only available exit.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HBIOMED Bio-Med Level 1 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 20
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Meeting Room
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Offices
TYPE STD
DEFAULT R
MAP HBIOMED.MAP
BEGIN_DESCRIPTION
You're in a hallway of small offices. They've all been ransacked long ago,
but a few now appear to be home for some people. The occasional beat-up
mattress and a few simple scavenged supplies can be found in two or three of
them. The other rooms are just filled of worthless, broken junk or are being
used as washrooms by the current tenants.
There isn't any particularly interesting rooms to note here. You can
[R]eturn to the main Level 1 Hallway via a door at the west end of this short
hallway.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HBIOMED Bio-Med Level 1 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 40
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Offices
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Level 2 Hallway
TYPE STD
DEFAULT S
MAP HBIOMED.MAP
BEGIN_DESCRIPTION
Like the rest of the building, the hallway is cluttered with broken bits of
debris. There are a couple of bodies laying here also, and looking closely
you can see what looks like bite marks in a few places on them.
The hallway here is long but there are only two doors: one on the [E]ast
side and one on the [W]est. Pearing through a window in each, they look
almost identical. Just hallways of doors after doors. You can also head back
to the [S]tairs that brought you here.
END_DESCRIPTION
BEGIN_DIRECTIONS
[W]est - HBIOMED Bio-Med Cell-Block 2A
[E]ast - HBIOMED Bio-Med Cell-Block 2B
[S]tairs - HBIOMED Bio-Med Laboratory Stairs
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Level 2 Hallway
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Cell-Block 2A
TYPE STD
DEFAULT R
MAP HBIOMED.MAP
BEGIN_DESCRIPTION
This area consists of dozens of doors to small cubicals once home for
Bio-Med test subjects. The doors to each are locked, but some of them have
been forced open. Some even look to be currently lived in. However, a few
of the doors have never made it open and pearing through the small plexiglass
windows you can see bodies of subjects long past starven to death.
There doesn't appear to be any other exits from this cell-block except the
main door you came in through [R]eturning you to the Level 2 hallway.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HBIOMED Bio-Med Level 2 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 40
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Cell-Block 2A
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Cell-Block 2B
TYPE STD
DEFAULT R
MAP HBIOMED.MAP
BEGIN_DESCRIPTION
This area was once home to many of the Bio-Med test subjects. Small
cubicles line the halls here, the doors of which were at one time locked and
secure, but now most hang open and smashed by someone or something trying to
get in or out. By the look of some of the rooms, they're still being used as
home by a few of the city's denizens.
After a quick look through the area, you find, as you suspected, nothing
of value or interest. The only exit from this cell-block appears to be the
main door on the west side [R]eturning you to the Level 2 hallway.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HBIOMED Bio-Med Level 2 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 40
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Cell-Block 2B
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Level 3 Hallway
TYPE STD
DEFAULT S
MAP HBIOMED3.MAP
BEGIN_DESCRIPTION
This hallway is very small. There are no signs here indicating where the
two windowless doors on the [E]ast and [W]est side lead to. From the look of
this area and the difficulty finding stairs here, you get the idea this was
a limited, top-secret access area. The area is still a bit messy, but nothing
compared to the lower hallways. The only other exit from this area seems to
be the [S]taircase that brought you here.
END_DESCRIPTION
BEGIN_DIRECTIONS
[W]est - HBIOMED Bio-Med Specimen Freezer
[E]ast - HBIOMED Bio-Med Special Surgery
[S]tairs - HBIOMED Bio-Med Laboratory Stairs
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Level 3 Hallway
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Specimen Freezer
TYPE STD
DEFAULT R
MAP HBIOMED3.MAP
BEGIN_DESCRIPTION
The room is just a small room with another heavy metal door in it. Opening
the doors reveals a huge nightmarish freezer/cold-storage area. Hanging in
plastic from hooks are dozens of human bodies, and various limbs. Stacked on
shelves are clear plastic containers containing blood, organs, and other
internal fluids. The place is freezing. You can see your breath. The door
you came in through [R]eturning you back to the Level 3 hallway is looking
really appealing.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HBIOMED Bio-Med Level 3 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 20
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Specimen Freezer
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Special Surgery
TYPE STD
DEFAULT R
MAP HBIOMED3.MAP
BEGIN_DESCRIPTION
This room consists of two parts: a surgery room and a prep/observation room.
The prep/observation area is filled with all kinds of strange tools, cutting
devices, and surgical anti-contamination suits. There is still a lot of gear
here. It's been tampered with and messed up but it's pretty sturdy stuff and
not too useful outside cutting things up.
There is also a huge window for viewing a sunken-down surgery area. The
window is cracked and has a few bullet holes where people have attempted to
smash it down. The surgery area is sparse. Just a simple operating table and
a few computers for tools to plug in with. There are a few strange things
about the room however. The table appears to have wrist and ankle securing
devices built in and there is an excessive amount of blood stains around in
splatters and pools; far more than an operating room should have.
The only exit from this area is the west door you entered here through
[R]eturning you to the Level 3 hallway.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HBIOMED Bio-Med Level 3 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PERM HPERMH.NPC Doc Vivisect
PROB 20
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Special Surgery
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Level 0 Hallway
TYPE STD
DEFAULT S
MAP HBIOMED0.MAP
BEGIN_DESCRIPTION
According to a large graffitied sign on the wall here, this hallway gives
access to the Sterilization Room on the [W]est side and the Bio-Med Labs on
the [E]ast side. The way is cluttered and blocked with broken junk and bodies
as usual. At the far [N]orth end of the hall is a storage room. Strangely,
there appears to be an excessive amount of dead bodies on the floor in front
of the door. The only other door down here is the one to the [S]taircase that
brought you here.
END_DESCRIPTION
BEGIN_DIRECTIONS
[W]est - HBIOMED Bio-Med Sterilization
[E]ast - HBIOMED Bio-Med Labs
[N]orth - HMED Bio-Med Storage
[S]tairs - HBIOMED Bio-Med Laboratory Stairs
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Level 0 Hallway
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Sterilization
TYPE STD
DEFAULT R
MAP HBIOMED0.MAP
BEGIN_DESCRIPTION
This room was the place where the Bio-Med staff came to get sterilized
before experiments. Many shredded anti-contamination suits hang limply here.
Several showers and vacuum tubes sit unused or have been stuffed with a body
for someone's sick attempt at humour. There are lockers for employees to use,
but they've been looted and flipped over long before this.
The door you entered through on the east will [R]eturn you back to the
Level 0 hallway and appears to be the only exit from here.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HBIOMED Bio-Med Level 0 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 20
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Sterilization
//---------------------------------------------------------------------------
BEGIN_LOCATION Bio-Med Labs
TYPE STD
DEFAULT R
MAP HBIOMED0.MAP
BEGIN_DESCRIPTION
This area holds half-a-dozen small laboratories. They're all made of clear
plexiglass so outsiders can observe the outcomes and results first-hand. Many
of the windows are smashed now though. Most of the rooms were simple to begin
with, but have been messed up now. Some have a few simple tables and racks of
vials and petri dishes. A few have wire cages large enough for some small
animal. Papers recording observations lay scattered throughout the place.
The west door you entered through [R]eturning to the Level 0 hallway seems
to be the only exit from this area you can readily see.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HBIOMED Bio-Med Level 0 Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 40
LIST HBIOMED.NPC
END_ENCOUNTER
END_LOCATION Bio-Med Labs